(offline: taking a break)
Alt: @YawstrichJTOH
Friends: @Roguga @UAQ150 @Neon @Ercire @Tseh @Grom @Bamle @ST4RSIEE etc.
Beat this today (tower's own place without using noclip). very fun tower that gets surprisingly consistent for how client object heavy the gameplay is! also, by far the easiest time I ever had with an extreme. I failed the final jump, failed some more and lost the run, and then beat the tower the very next attempt. there comes a point on this where everything is so ingrained that it becomes second-nature, and before you know it, you're at the final stretch. the entire tower has quick and snappy gameplay with you flying around all over the place. extremely fun to watch, but even more so to play! I found the wallhop jumps especially annoying; most of them felt out of place and unnatural to perform. Another type of jump that was especially nerve-wracking are the 3 fling jumps on the final stretch. You are never 100% guaranteed to get that desired fling. Luckily, failing a fling never happened to me in a real run, but it happened plenty of times in practice.
The decoration of this tower is incredible, some of the best I've ever seen! Only beaten by stuff like ToDIE and ToNT. The tower is never boring to play, and never boring to look at! It is fun to noclip around the tower just to see it from different angles.
The music is good. However, it's not really one of my favorite genres. It's all camellia-like fast space-sounding rhythm game music. None of it is all too memorable. The music does have a consistent theme that fits with the tower though, but it does seem like the music choices could have been better. Swap any ToAF and ToHR song and I wouldn't be able to tell the difference.
The overabundance of tutorials on this tower didn't really bother me. The tutorials served as good markers for my progress on the tower (because all floors look so similar) and the ghost players were fun to watch every time I got up to their parts. I did find some strategies that were more consistent than those shown by the ghost players, so take their strategy into consideration, but if a